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- Nvidia unveiled its new DLSS 3.5 update for all RTX graphics cards.
- In contrast with the previous DLSS 3, this version aims to improve performance by using AI-powered networks.
- This new AI feature has been termed as the Ray Reconstruction, compared to the previously known Frame Generation.
Nvidia finally unveiled its update to its Ray Tracing DLSS feature – the Ray Tracing DLSS 3.5. Named the Ray Reconstruction, Nvidia claims that it will be a drastic improvement over the DLSS 3 Frame Generation feature.
DLSS (Deep Learning Super Sampling) is an amazing feature that was introduced by Nvidia for its RTX graphics cards. Since RTX provides us with impressive lighting effects and reflections, it often results in lower frame rates, affecting the performance of the game and our overall gaming experience.
Therefore, Nvidia soon introduced the AI-powered DLSS feature. What this does is lower the resolution of the game a bit by rendering frames at lower resolutions without losing much of its graphical fidelity. This results in a significantly higher – almost double – frame rate.
However, Nvidia has made a great change as to the availability of this feature. Unlike the DLSS 3 Frame Generation feature is available only on RTX 40 series graphics cards, the DLSS 3.5 Ray Reconstruction will be made available for all RTX series graphics cards (even the 20 series GPUs).
As per Nvidia’s presentation, we saw Cyberpunk 2077: Phantom Liberty DLC running with DLSS 3.5, showing off its capabilities. In addition, upcoming games like Call of Duty: Modern Warfare 3, Alan Wake 2, and Portal with RTX will also support this feature as well.
Apart from games, 3D editing apps like Chaos Vantage will be able to utilize its benefits as well. DLSS 3.5 will be rolled out this fall, with AM<D gearing up to compete against it with their AMD FidelityX Super Resolution 3 (FSR 3) – which will be fully available on Starfield this September.
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